Designing
The educators designs and develops learning resources and experiences that utilise technology to meet the needs of learners.
Process
The educator uses a design process inclusive of research, development, and evaluation in creating learning experiences.
EMERGING – Relies on existing student needs assessments, collects ideas from school provided sources, supports existing tasks with learning technology, reflects on learning experiences.
EXPECTED – Identifies the academic needs of students, develops and refines ideas from school provided resources, enhances tasks with learning technology, summatively reflects on and adapts learning experiences.
EXCEEDING – Identifies academic and non-academic skills, attributes, and attitudes needed by students, uses resources available beyond the school, modifies tasks with learning technology, formatively reflects on learning experiences and adapts for immediate improvement.
EXEMPLARY – Integrates student agency in needs assessments, leads collaborative idea development, transforms tasks using learning technology.
Authenticity
The educator designs purposeful learning experiences and opportunities for meaningful skill development.
EMERGING – Designs tasks with some application of learning, teaches technology, digital citizenship, collaboration, and critical thinking skills.
EXPECTED – Uses authentic application of skills and knowledge when designing learning experiences, teaches technology, digital citizenship, collaboration, and critical thinking skills through the context of learning experiences.
EXCEEDING – Designs learning experiences that address a genuine need and result in meaningful change, embeds technology, digital citizenship, collaboration, and critical thinking skills development in learning experiences.
EXEMPLARY – Leads students in addressing genuine needs that result in meaningful change, facilitates students identifying and developing technology, digital citizenship, collaboration, and critical thinking skills as needed.
Instructional Resources
The educator creates, collates and develops effective learning technology resources that promote teaching and learning.
EMERGING – Uses a limited number of resources selected from external sources, directly delivers resources to students, relies on consumptive or static resources to deliver generic learning experiences.
EXPECTED – Adapts and collates multiple resources that meet a variety of students’ needs, organises static and interactive resources in a central location, evaluates external digital tools and chooses task specific resources.
EXCEEDING – Collaborates with others in developing a variety of interconnected resources, utilises a selection of resources to create guided experiences for students, uses resources to personalise learning for students.
EXEMPLARY – Designs high quality resources, which can be utilised by other organisations and are publicly available.
Student Agency
The educator uses learning technology to ensure students have the opportunity to direct their learning and create experiences that are personalised to them.
EMERGING – Gives students choice of learning activities from a set of options, defines the learning process for each choice, defines success criteria for each task.
EXPECTED – Allows students to choose the process or methodology they use, encourages students to evaluate their work against defined success criteria for each task.
EXCEEDING – Encourages student autonomy when choosing their own learning activities, supports student autonomy when choosing their processes or methodologies, supports students in defining the success criteria for their learning activities, guides students in their evaluations.
EXEMPLARY – Requires student autonomy when choosing their own learning activities, expects student autonomy when choosing their processes or methodologies, assures quality in students’ evaluations of their own outcomes against student articulated goals.